top of page

Knock



This game is a narrative-puzzle experience set entirely in a sterile hotel hallway, where the player must navigate a network of vague clues, unreliable voices, and shifting room positions to reach a single exit. It explores themes of displacement, routine, and the psychological unease of non-places, environments that feel empty despite being functional, where identities blur and meaning becomes indirect.

The game relies on limited actions and minimal visuals to generate suspense and mystery. The player can knock or open doors, receive cryptic hints from behind closed rooms, and must piece together an implied sequence, all under a countdown timer that resets the world if time runs out.

Software: GB Studio,

Aesprite

CONCEPT NOTE (3)_page-0002.jpg
CONCEPT NOTE (3)_page-0003.jpg
CONCEPT NOTE (3)_page-0004.jpg
CONCEPT NOTE (3)_page-0005.jpg
CONCEPT NOTE (3)_page-0006.jpg

CONTACT

123-456-7890

+91 85860-41373

bottom of page